NPC combat stats carry the source server's tuning, and it is wrong where new players stand #84
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The NPC combat table's stats come from an era-adjacent server's own data
files, and a live sitting caught that data being wrong where it is most
visible: the level-2 goblins die at 3 hitpoints and the wiki says 5. The
converter is faithful — the source file itself says 3 — so this is source
quality, not extraction.
Measured against fifteen well-known creatures, joining the table to the
cache's own names and combat levels:
So the table is broadly right and wrong in the places new players stand. The
same caveat covers every other extracted stat (attack/strength/defence,
bonuses, attack speeds, aggression caps): they are that server's tuning
wherever it diverged from the era, and nothing here can tell which rows those
are without a second source.
The durable fix is a wiki-derived monster-stats dump as the primary source
(or a correcting overlay), with the provenance convention applied per value —
the wiki's changes sections date most rebalances, so "was this true on
2017-07-13" becomes a lookup. The drops table already came from a wiki scrape,
so the posture exists; what is missing is the stats scrape itself, which is
operator-supplied input like every other dump. The era guard stays the cache's
own combat level either way.
Until then: fights around Lumbridge end one hit early, and nothing else
observable is known to be off.