Farming: the measured remainder #157

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opened 2026-08-07 13:56:00 +00:00 by sickday · 1 comment
Owner

Farming (feat/farming) trains end to end, but the remainder was measured
rather than guessed, and it splits into reachability holes, deferred
content, and recorded simplifications. Filing them together as the gate on
calling the vertical done.

Reachability — the skill trains, the tending does not

Walked every input against the drop tables, floor spawns and shops:

  • Every non-tree seed drops, most abundantly (ranarr in 175 tables,
    wildblood 105, cactus 156, torstol seed 163). Rake, dibber, spade,
    secateurs and the empty watering can all drop. The gathering loop is live
    from a fresh account.
  • Compost, supercompost and plant cure have no source in this world.
    There are no farming shops, and the compost bins are unbuilt — so a
    diseased allotment, herb or hops crop dies unless the exchange maker
    supplies a cure. The woody types can be pruned with dropped secateurs.
    A farming shop row is the cheapest fix; the bins are the right one
    (varbit 4775 — the full fill/close/rot/take ladder is already decoded).
  • Nothing fills a watering can. The empty can drops, but there is no
    use-can-on-water-source gesture, so watering is unreachable outside the
    exchange maker.
  • Magic secateurs are a quest reward; exchange maker only.

The seedling pipeline is missing

Tree and fruit tree seeds drop, but seed → plant pot → seedling → watered
seedling → sapling does not exist, so saplings come from the exchange maker
only. Wants an item-that-transforms-over-time mechanic nothing else has
needed yet.

Patches deferred with reasons

  • Compost bins (above).
  • Grape vines — twelve bases on their own varbits (4953–4964); want
    saltpetre-treated soil and the Hosidius mechanics around it.
  • Spirit trees — the grown tree's Travel option is a transport
    network (#140's family).
  • The Trollheim herb patch (18816) — quest-gated, and its ladder packs
    the herb band at different values than every other herb patch, so it
    needs its own value mapping as well as a quest.
  • Tithe Farm — a minigame.

Live-sitting unknowns

  • The harvest cadence (3 ticks a pick) is stated, not measured.
  • The pruning animation (2275) decodes but the rig is unverified.
  • Picked mushrooms are rendered by stepping the varbit value upward; the
    ladder cannot say which direction the models actually thin out.
  • Whether the client re-morphs a patch mid-session on the varp write — the
    tiara/ruins precedent says yes, but no farming sitting has confirmed it.

Recorded simplifications

  • A cured crop loses no growth; the real game pauses a diseased crop until
    it is cured.
  • Compost is accepted on cleared soil only; since 2016-04-28 (in era) the
    real game accepts it at any growth stage.
  • Chopping a farmed tree always yields a log; there is no success roll.
  • Picking belladonna bare-handed does not poison — there is no glove check
    and venomless poison-on-pick has no consumer yet.
  • Fruit, berry and spine regrowth intervals (45/20 minutes) are stated.

Farther out

Farmer crop-protection payments, flower protection of adjacent allotments,
the scarecrow (its values sit at 33–36 of the flower ladder), the tool
leprechaun, and a farmer bot — the first bot whose loop would be
appointments rather than a station: plant, leave, come back.

Farming (feat/farming) trains end to end, but the remainder was measured rather than guessed, and it splits into reachability holes, deferred content, and recorded simplifications. Filing them together as the gate on calling the vertical done. ## Reachability — the skill trains, the tending does not Walked every input against the drop tables, floor spawns and shops: - **Every non-tree seed drops**, most abundantly (ranarr in 175 tables, wildblood 105, cactus 156, torstol seed 163). Rake, dibber, spade, secateurs and the empty watering can all drop. The gathering loop is live from a fresh account. - **Compost, supercompost and plant cure have no source in this world.** There are no farming shops, and the compost bins are unbuilt — so a diseased allotment, herb or hops crop dies unless the exchange maker supplies a cure. The woody types can be pruned with dropped secateurs. A farming shop row is the cheapest fix; the bins are the right one (varbit 4775 — the full fill/close/rot/take ladder is already decoded). - **Nothing fills a watering can.** The empty can drops, but there is no use-can-on-water-source gesture, so watering is unreachable outside the exchange maker. - **Magic secateurs** are a quest reward; exchange maker only. ## The seedling pipeline is missing Tree and fruit tree seeds drop, but seed → plant pot → seedling → watered seedling → sapling does not exist, so saplings come from the exchange maker only. Wants an item-that-transforms-over-time mechanic nothing else has needed yet. ## Patches deferred with reasons - **Compost bins** (above). - **Grape vines** — twelve bases on their own varbits (4953–4964); want saltpetre-treated soil and the Hosidius mechanics around it. - **Spirit trees** — the grown tree's `Travel` option is a transport network (#140's family). - **The Trollheim herb patch** (18816) — quest-gated, and its ladder packs the herb band at different values than every other herb patch, so it needs its own value mapping as well as a quest. - **Tithe Farm** — a minigame. ## Live-sitting unknowns - The harvest cadence (3 ticks a pick) is stated, not measured. - The pruning animation (2275) decodes but the rig is unverified. - Picked mushrooms are rendered by stepping the varbit value upward; the ladder cannot say which direction the models actually thin out. - Whether the client re-morphs a patch mid-session on the varp write — the tiara/ruins precedent says yes, but no farming sitting has confirmed it. ## Recorded simplifications - A cured crop loses no growth; the real game pauses a diseased crop until it is cured. - Compost is accepted on cleared soil only; since 2016-04-28 (in era) the real game accepts it at any growth stage. - Chopping a farmed tree always yields a log; there is no success roll. - Picking belladonna bare-handed does not poison — there is no glove check and venomless poison-on-pick has no consumer yet. - Fruit, berry and spine regrowth intervals (45/20 minutes) are stated. ## Farther out Farmer crop-protection payments, flower protection of adjacent allotments, the scarecrow (its values sit at 33–36 of the flower ladder), the tool leprechaun, and a farmer bot — the first bot whose loop would be appointments rather than a station: plant, leave, come back.
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Owner
Moved to https://forge.home.arpa/Revenant/Server/issues/51
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