Ourania yield table: the distribution is recovered, the experience is not #126
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priv/data/runecrafting.exsships the Ourania altar withsourced: :placeholder, andContract.Runecrafting.drawn/2draws uniformly across the twelve craftable altars. The real altar is neither uniform nor level-independent.The distribution, which is now known
Eleven level bands, fourteen runes, as cumulative thresholds out of 10,000 — the game's own form. A rune's chance is its threshold minus the one before it. Columns ascend soul first, air last.
Two independent readings of the same wiki agree exactly: the numbers above are the page's underlying module, and differencing the 99+ row reproduces the separately-rendered percentages to a tenth of a point (soul 9, blood 13, death 15.5, law 14.5, nature 13.5, astral 9.5, chaos 6, cosmic 5, body 4, fire 3, earth 3, water 2, mind 1, air 1).
Era is checked rather than assumed. The altar shipped 2016-10-13, nine months before this cache. Its changes section carries two entries and neither touches the distribution — 2019-05-02 (essence trading inside the cave disabled) and 2022-03-23 (renamed, and the post-use delay removed).
What blocks it, and both are experience
1. The 1.7x multiplier is undated. The wiki states it twice and only in prose — "the experience here is 1.7 times what players would normally get for each pure essence", and "gives 170% the normal experience for each essence used" — and no changes entry dates either sentence.
Shipping the distribution without it is not the safe half. At 99 the table averages about 9.2 base experience per essence against a nature altar's flat 9.0, so an Ourania with no multiplier is a longer walk for nothing and nobody would ever use it. Landing the distribution alone would be a second wrong answer, not a partial right one.
2. Blood and soul have no era experience. They are 22% of the 99+ band and the two largest contributors to the average, and neither has an altar in era: the Blood and Soul altars are 2019, and this cache places both while giving neither
Craft-rune. There is also no revision anywhere to port a value from, because the Soul Altar takes dark essence fragments and no version of the game ever crafts a soul rune from pure essence.A back-solve exists and is not a source. Assuming the multiplier and each rune's own experience, the 99+ band averages 9.16 base, which times 1.7 is 15.58 — the figure the wiki's own rate table states. That agreement is circular, since the wiki computes 15.58 from this same table. Noted here so it is not re-derived and mistaken for confirmation.
What landing it looks like
The seam already exists and is deliberate:
Contract.Runecrafting.drawn/2is a function rather than an inlineEnum.random/1so that this is a data change. It would grow a level argument, since the pool is level-independent today, plus two rune rows that no altar provides.Wanted before this closes: one era-dated statement of the multiplier, and one era-dated statement — or a defensible decision — for blood and soul experience at this altar.