Shops subsystem #1

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opened 2026-06-06 16:03:16 +00:00 by sickday · 0 comments
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NPC shops are a content stub: Shop.Manager.open_shop_for_npc/2 returns state unchanged and shop_handlers.ex bodies are removed pending the subsystem. Blocks buying/selling, NPC shop interaction, and the admin /shops tab.

Source: lib/black_lobster/game/shop/manager.ex, lib/black_lobster/game/entity/player/shop_handlers.ex (TODO content-port).

Acceptance: stock/restock model, buy/sell pricing, shop interface wired, admin tab.

NPC shops are a content stub: `Shop.Manager.open_shop_for_npc/2` returns state unchanged and `shop_handlers.ex` bodies are removed pending the subsystem. Blocks buying/selling, NPC shop interaction, and the admin `/shops` tab. **Source:** `lib/black_lobster/game/shop/manager.ex`, `lib/black_lobster/game/entity/player/shop_handlers.ex` (TODO content-port). **Acceptance:** stock/restock model, buy/sell pricing, shop interface wired, admin tab.
sickday added this to the v1 milestone 2026-06-06 16:03:16 +00:00
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